A return to form
There were a few complaints that some Zelda fans levied against The Legend of Zelda: Breath of the Wild, and one of them was the lack of traditional dungeons. While the Divine Beasts certainly served as dungeon-like experiences, some players didn’t find them close enough to what you’d normally expect from a Zelda game. Those players disappointed last time will be happy to know that Tears of the Kingdom is a return to form.
In the latest ‘Ask the Developer’ feature for Zelda: Tears of the Kingdom, the dev team confirms that dungeons are making a return, and it appears they’re going to be quite huge. You can see Hidemaro Fujibayashi, Takuhiro Dohta and Satoru Takizawa discuss the approach to dungeons in Tears of the Kingdom below.
Fujibayashi: Yes, we haven’t talked about the dungeons yet. They’ve changed from the previous game. For example, there is a dungeon that connects directly from Hyrule’s surface. If you dive from the sky straight into the dungeon, you’ll trigger an event. We think this will be a new experience that wasn’t possible in the previous game.
Dohta: We’ve made dungeons unique to their respective environments, so we think you’ll be able to enjoy the wide variety of regional characteristics.
Takizawa: Making a “wide variety” was pretty challenging. The four Divine Beasts were the dungeons in the last game, and they shared similar designs. This time, the dungeons are huge and each carry their own regional look and feel, just like traditional The Legend of Zelda games. We think they will provide a satisfying challenge for players. They were certainly a challenge to develop! (Laughs)