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Fate/Samurai Remnant is the newest entry in the Fate/Stay night series, scheduled to launch on Switch later this month. In a new interview with Siliconera, Koei Tecmo director Ryota Matsushita elaborates on what went into the design of this new title. Specifically, he discusses what was important to retain from previous games, and what the team felt needed shaking up. Check out a couple of snippets below.

Stephanie Liu: What elements from past Fate/ games and stories did you really want to include or build on in Fate/Samurai Remnant?

Ryota Matsushita: We wanted to incorporate the “harshness of the Holy Grail War” and the “overwhelming difference in power between Masters and Servants” so that these could be felt throughout the game. In addition, the deep themes and the intertwining of each character’s thoughts, which are popular aspects of the Fate series, are also very much felt in this title.

During the development process, was there a point where you wanted to make a game similar to a more traditional musou like the Dynasty Warriors series?

Matsushita: The action parts of the game where the Master and Servant fight as partners, was difficult to develop, but we were so absorbed in this new and fun challenge that we didn’t think about returning to the traditional Warriors style! However, the elements that we developed in the Warriors series, such as the easy to understand controls and the exhilarating feel of the game, are of course still alive in this game.

Click here to read the rest of the interview, which includes more insight into the world and characters of the game, as well as the planned DLC. Fate/Samurai Remnant will be available on Switch on September 28, 2023.

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