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The Legend of Zelda: Breath of the Wild’s Hyrule was packed with hundreds of shrines, guardians and towers, mysterious relics of the past that tied into the game’s core plot. However, nearly all of that technology had completely vanished by the start of the game’s sequel, Tears of the Kingdom, with no in-game explanation. Well, as noticed by Twitter user ZeldaLoreYT, the game’s director Hidemaro Fujibayashi finally revealed what happened to it all in an interview with UK news outlet The Telegraph earlier today. Here’s what he had to say:

Essentially, it just disappeared. Nobody in the game’s universe knows why, and seemingly nobody even cares. It’s a bit of a disappointing answer to such a big mystery, but at least we have some sort of explanation as to why Tears of the Kingdom’s Hyrule lost many of its landmarks.

About camcritiques

camcritiques

Cameron, AKA Cam, AKA Cam Critiques is a big fan of all sorts of video games, especially platformers and RPGs. He covers news and contributes the occasional feature here at GoNintendo, but you can also see more of his game-related work at https://www.youtube.com/camcritiques

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Comments (6)

Most Upvoted

hawk

I wish they had spent just a bit more effort making the game make sense with the rest of the games around it. It's crazy that this question wasn't answered in-game, and frustrating that the answer is "nobody knows".

I'm suspecting they also don't know how this game fits in the timeline.

hawk

7M ago

I wish they had spent just a bit more effort making the game make sense with the rest of the games around it. It's crazy that this question wasn't answered in-game, and frustrating that the answer is "nobody knows".

I'm suspecting they also don't know how this game fits in the timeline.


the_crimson_lure

7M ago

@hawk

I get what you're saying, but it's Nintendo's laser focus on gameplay over story and timeline that give us things like reinventing the open-world genre (BotW), and one of the most solid physics implementation in any game in modern memory (TotK), all while doing it on the weakest home console on the current market.

It's what made TotK a masterpiece in game design, gameloop, and play.

Because in the end, would what happened to Sheika tech, or where TotK fits in the ZVU (Zelda videogame universe) really make TotK itself a better *game*?

Edited 1 time

"Because in the end, would what happened to Sheika tech, or where TotK fits in the ZVU (Zelda videogame universe) really make TotK itself a better *game*?"

YES! It absolutely would.

Look, I'm not saying it's a bad game. In fact, I think it's incredible, and the best game I've played this year. But I came out of that game with only two real complaints: Sages that got in the way during gameplay, and a poorly connected story. Highly-polished and innovative gameplay don't have to come at the expense of story. Those aren't being worked on by the same people, for the most part.

When you're making a sequel to a game and expecting people to buy it based on that fact, the sequel has to cooperate with the game before it. Zelda fans care about past Zelda games and their events, and they want those events to matter. If they're rebooting the timeline, that's fine. But tell us! Otherwise long-time fans like me have to try to figure out why there have been multiple "Imprisoning Wars" and maybe even multiple Ganondorfs.


ngamer01

7M ago

If there's one thing Nintendo doesn't do is focus on story and immersion so it's real easy to have the sense of immersion broken when Nintendo focuses completely on gameplay. I think Nintendo wanted TotK to be accessible to those that didn't play BotW first, but they didn't do it in the way Super Mario Galaxy 2 was to Galaxy 1 (use Galaxy 1 to reboot the universe and use Galaxy 2 to reboot the story to put focus on the game instead of Rosalina).

In Tears until you work toward certain parts of the game, nobody mentioned things from Breath of the Wild so it was like "Did Nintendo want to reboot the Breath of the Wild Hyrule already?" But then they slipped in a few callbacks, but left those as easter eggs.

It was annoying talking to many a villager in Tears who don't acknowledge Link from Breath of Wild and pretend it's their first time meeting Link. Then why not just redo the story and say Princess Zelda rebooted BotW Hyrule for Tears and then leave it as that.

Edited 2 times

the_crimson_lure

7M ago

@hawk

I'll agree to disagree then!

What happened to Sheikah tech or where this game fits into the overarching Zelda timeline has no effect for me on how fun it is to build contraptions, solve puzzles, or explore.

Why there has been multiple imprisoning wars or possibly multiple ganondorfs also don't affect the above.

In all honesty I think fans all too often end up focusing on these peripheral aspects and forget about what really matters. Fans do it because they're passionate, I understand, but sometimes you gotta step back and look at what really matters: the fun of the game.

Canon and lore are window dressing, but they're not going to change how fun the game play itself is.

Edited 1 time

nekotaku

7M ago

Such a dumb decision that makes the game worse, it's a sequel. Just add some remains or some guy telling you why...