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Dream Tactics has been updated to Version 1.1.1 on the Nintendo Switch. This update includes a brand new epilogue cut scene, along with several other balance changes and bug fixes. See the full patch notes below.

General

  • Added a new epilogue cutscene after defeating Dream Eater.
  • Completing an area will now mark all missed chests and barrels on the map.
  • The map can now be used in the ‘Endless Sands’ region of the Coral Oasis.
  • Chest completion for the Empire of Ashguard will now exclude chests that are not yet obtainable.
  • Barricades in the Empire of Ashguard will now be automatically removed when finishing a fight.
  • Minor adjustments to the wording around stat scaling.
  • Added Japanese Localization to the credits.
  • Polished Japanese localization. Updated the publisher’s splash and name in the credits.

Balance

  • Reduced difficulty of Dream Eater, specifically:
  • Lowered his final phase HP by 20%.
  • Increased the stack count of Doom from 6 to 9.
  • Adjusted the variety of enemies and their stats in certain phases
  • Reduced the HP scaling of one of the Coral Oasis bosses by 20%.
  • Slightly reduced the difficulty of enemy spawns near the end of the Crystal Caves boss fight.
  • Slightly increased enemy difficulty in the first few fights of the Dew Meadows.
  • Lowered the damage of the Dark Flame traps in the Empire of Ashguard by 33%.

Equipment

  • Arcane Rifle Lowered Red EP cost from 7 to 6.
  • Barrier Key Now gives +2 DEF and RES.
  • Sandals of Time Increased Blue EP cost from 1 to 4.
  • Marked Cards Reduced Redraw Points per kill from 2 to 1. Reduced Blue EP cost from 4 to 3.
  • Lucky Star Reduced the LUK scaling of Star Slam from 100% to 80%.

Cards

  • Cheat No longer draws 1 card on discard.
  • Dagger Throw Now scales with 60 STR and DEX.
  • Shuriken Now scales with 50 DEX and AGI.
  • Head Shot Now gives +3% CRIT per Rose stack, instead of modifying the card’s base critical hit chance.
  • Melee (Summon Nightmare) Increased STR scaling from 80 to 100.
  • Assassinate Decreased LUK scaling from 100 to 80.
  • Clone Decoy now increases damage taken by 100% (from 50%).

Art Improvements

  • Polished a variety of pillow profiles.
  • Fixed collision issues on various levels that previously caused players to get stuck.
  • Improved the sorting behaviour of players underneath roofs in the Crystal Caves.
  • Improved the train’s placement in the Crystal Caves.

Bug Fixes

  • Fixed a variety of crashes when loading in-combat saves.
  • Fixed a crash caused by Grenade Pillow using Flashbang in certain situations.
  • Fixed a crash when trying to unequip a Dream Fragment while playing the game in Japanese.
  • Fixed a bug where units with Phasing could get removed from combat when traps triggered underneath them.
  • Fixed a bug where the incorrect amount of EXP was being awarded.
  • All existing save files will be automatically updated to the correct EXP & Level values.
  • Completing all of the fights will now bring units to level 50.
  • Prevented a crash when using Flint Axe or Fire-starter Suit in complex scenarios.
  • Fixed a rare crash that could occur when opening the Cards UI.
  • Fixed a rare crash when playing cards in certain situations.
  • Fixed a bad interaction with large enemies and traps that would sometimes cause players to become unselectable.
  • Fixed a bug where Boss enemies affected by Freeze could not be damaged.
  • Fixed a bug where it was possible to skip the boss fight in the Kingdom of Grandia.
  • Fixed a bug where it was possible to progress without collecting the bomb in the Crystal Caves.
  • Cascading Frost no longer shows that it will hit allies.
  • Fixed a crash when using Axe Pillow’s attack card directly on himself.
  • Fixed a softlock in Dream Eater’s fight when loading an in-combat save.
  • Fixed a bug where Thermometer and Friendly Fire did not affect the damage of Reignite or Wild Fire.
  • Fixed a bug where teleporting the party in combat could overwrite units that were there previously.
  • Fixed a bug where Temporal Bracers did not apply when refreshing status effects with a 1 turn duration.
  • Fixed a bug where duplicate controls were present when inspecting cards while fielding units.
  • Fixed rounding errors in stat scaling when using Heartwood Bow.
  • Fixed a potential crash when using Cold Snap.
  • Fixed a potential crash when failing a fight.
  • Fixed a rare crash caused by pressing the left/right bumpers while selecting a target.

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