Nintendo's FY 2016 Q2 Earnings - full details

Wii U hardware sales - .34 million
3DS hardware sales - 1.7 million

- 812 million yen ($7.79 million) loss for the three months to Sept. 30, versus a 7.83 billion yen profit in the same period a year earlier.
- cut operating profit outlook for the year through March to 30 billion yen from a July estimate of 45 billion yen

During the six months ended September 30, 2016, we saw strong trends for the global release of Kirby: Planet Robobot. On the hardware side, Nintendo 2DS saw sales growth. The release of the smart device application Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove the Nintendo 3DS family hardware sales growth, particularly outside of Japan. The sales volume for hardware this period was 2.71 million units (19% increase on a year- on-year basis) , while software held steady with the previous year at 19.23 million units sold.

For the Wii U console, we have decided to ship 0.8 million units this fiscal year, based on our forecasts of comprehensive demand for Nintendo hardware. Activity has conformed to our expectations from the start of the fiscal year, with hardware sales volume of 0.56 million units (53% decrease on a year-on-year basis). There were no hit titles this period to compare with Splatoon and Super Mario Maker last year, so the software sales were 8.3 million units (33% decrease on a year-on-year basis). As there were few new software titles offering amiibo functionality, amiibo sales were reduced to 3.8 million units for figure-type and 1.7 million units for card-type. In addition, there were relatively fewer offerings of downloadable content during this period, so download sales were down on the same period last year.

Along with this background, we felt the impacts of a strengthening yen, resulting in an operating loss of 5.9 billion yen against net sales of 136.8 billion yen (of which overseas sales were 97.3 billion yen or 71.1% of the total sales). We have also included 12.0 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other companies, but we incurred foreign exchange losses totaling 39.9 billion yen, resulting in an ordinary loss of 30.8 billion yen. However, due to the sale of part of our ownership in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 62.7 billion yen as extraordinary income, meaning that profit attributable to owners of parent was 38.2 billion yen.

For the Nintendo 3DS system, we are planning global release of the latest titles in the Pokémon series, Pokémon Sun/Moon, in November, as well as the Nintendo 3DS version of last year’s major hit for Wii U, Super Mario Maker for Nintendo 3DS, in December. We also have a range of strong third-party titles expected during this year.

We have also revealed that our new-concept gaming system, previously referred to using the development codename NX, will be released under the official name of Nintendo Switch. Nintendo Switch offers a wholly new concept as a home gaming system that can switch between different styles of play. We are planning to release it worldwide in March 2017.

We are also bringing back the NES home consoles that were popular in the 1980s in a palm-sized version. Nintendo Entertainment System: NES Classic Edition will launch with 30 well-loved pre-installed titles worldwide in November.

On the smart device front, Super Mario Run, a new action game featuring Mario optimized for smart devices, is set to launch globally in December. Fire Emblem and Animal Crossing applications will follow the release of Super Mario Run in series. We have revised the financial forecast originally published on April 27, 2016. For details, see the Notice of Full-Year Financial Forecast Modifications issued today (October 26, 2016).

The Company modifies its financial forecast in consideration of a stronger-than-expected yen in foreign currency exchanges, sales performance for the six months ended September 30, 2016, the revision of sales prospects after the second quarter, and gain on sales of investment securities totaling 62.7 billion yen recorded as extraordinary income for the quarter since the Company's wholly-owned subsidiary, Nintendo of America Inc., has sold a part of its ownership in the company that manages the Seattle Mariners Major League Baseball team.



Mario Kart 8 - 8.00 million pcs.
New Super Mario Bros. U - 5.45 million pcs.
Super Mario 3D World - 5.19 million pcs.
Nintendo Land - 5.13 million pcs.
Super Smash Bros. for Wii U - 4.99 million pcs.
Splatoon - 4.57 million pcs.
Super Mario Maker - 3.73 million pcs.
New Super Luigi U - 2.74 million pcs.
The Legend of Zelda: The Wind Waker HD - 1.98 million pcs.
Mario Party 10 - 1.94 million pcs.
Pokémon X/Pokémon Y - 15.64 million pcs.
Mario Kart 7 - 13.94 million pcs.
Pokémon Omega Ruby/Pokémon Alpha Sapphire - 13.18 million pcs.
SUPER MARIO 3D LAND - 10.98 million pcs.
New Super Mario Bros. 2 - 10.60 million pcs.
Animal Crossing: New Leaf - 10.34 million pcs.
Super Smash Bros. for Nintendo 3DS - 8.35 million pcs.
Tomodachi Life - 5.30 million pcs.
Luigi's Mansion: Dark Moon - 5.03 million pcs.
The Legend of Zelda: Ocarina of Time 3D - 4.52 million pcs.
Pokemon OR/AS - 1.3 million pcs (this figure is for Q2 only)
Kirby: Planet Robobot - 1.08 million pcs. (this figure is for Q2 only)


Makes for appalling reading.

That MK8 attach rate... :o

They weren't kidding, the Mariners sale pretty much made up for the losses and allowed to post a profit.

I hope they produced enough NES Classic Editions because the demand is pretty wild with casuals. That and Pokémon should single handedly satisfy sales for their pretty barren Q4.

that mk8 attach rate. so many smash bros.
tough results tough times

What's Project Giant Robot?? Also, had Mario Sports 3DS Been announced yet??

The release date for the NES mini was mentioned though, 11/11/2016.

Giant Robot was a demo, along with Project Guard (which became Starfox Guard) that was revealed in E3 2014(?) Most people believe that it is going to be vaporware, now that the wii u is dead.

Yes, Mario Sports 3DS was announced in the most recent direct. Here is the trailer: https://www.youtube.com/watch?v=tLeQdyUQp2Q

You are correct. I went and checked all that information after I posted, it was all released previously. Guess my Nintendo-Fu needs some sharpening.

Fri Oct 28 16 10:32am
Rating: 1

Nah, you're good. There is so much going on right now in the Nintendo world that it is easy to lose track of things.

Soooo... Will Project Giant Robot turn into another Star Fox game?

Maybe they should tie it to a "Wonderful" sequel. I think it could fit there.

Wed Oct 26 16 07:00pm
Rating: 1

Giant Robo can hang out with Wii Relax, the Vitality Sensor, Project HAMMER, and the QOL platform.

“If you think for yourself about what’s wrong with your idea, and you understand the reasons why it’s no good and get a handle on the problem, then you’re sure to be able to use that idea sometime. That’s why, while I used to tell people to store up ideas in a drawer, I recently suggest putting ideas that were no good into a drawer with the reason why they were no good affixed to them. Like writing the reason on a label. If you have a bunch of ideas like that in store, the time will come when, in some way, you can take off that label. Like, ‘oh, the rules are different now, so it’s okay’.” - Shigeru Miyamoto

Though to be fair he hasn't lived by several things he has said. Still. *shrugs*

Wed Oct 26 16 09:42pm
Rating: 1

"So we figured that Link was the logical choice. Then we argued that it would’ve been kind of strange for us to [just] give Link a gun, so I proposed a sort of Terminator-style story about a time warp from the future"

"[Paper Mario]'s fine without a story, so do we really need one?"

-Shigeru Miyamoto

In the interview, conducted by Nintendo president Satoru Iwata, the game's developers talk about how game design veteran Shigeru Miyamoto advised them that Paper Mario Sticker Star was "fine without a story" and that their own surveys found that story wasn't particularly important to those who'd played the 2007 Wii release, Super Paper Mario.

I don't know if that data was solely in regards to the surveys in Club Nintendo. Thought it was funny that we haven't come to the conclusion that maybe Story + Battle System kinda of work in contrast to ActionAdventure + Story, or ActionAdventure sans Story.

Man, I call BS on that Club Nintendo thing.

I filled out dozens of those things during the Wii years, and Nintendo never used any of my suggestions to determine the direction of their various franchises.


With those sales figures..
It would suggest that the average attach rate for Wii U is about 7 games per system, and for 3DS is about 5 games per system. That's rather interesting.


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