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Mario Kart Tour's "gacha rates" revealed, some characters and items have a .3% appearance rate

That's some really bad luck

Mario Kart Tour is now available, and despite earlier claims of Nintendo not wanting to go too hard on microtransactions and gacha elements, it seems like the game might be one of the aggressive yet.

Mario Kart Tour features a Pipe mechanic that randomly unlocks content when used. You'll need Rubies to use the Pipe, which you can get by either paying real-life money or by racing. Each Pipe contains 100 launches, and players are guaranteed to receive the time-sensitive Tour ‘Spotlight’ items withing those 100 launches. You can also end up getting duplicate items, which will raise skill levels in various categories.

What comes in each Pipe is determined by rarity, and the ratings in Mario Kart Tour are normal, super, high-end and high-end spotlight. Below you can find a full rundown of the appearance rate for characters and items, as detailed by VideogamesChronicle.

Normal (around 5% appearance rate)

- Koopa Troopa
- Dry Bones
- Baby Daisy
- Baby Mario
- Baby Peach
- Shy Guy
- Birthday Girl Kart
- Bullet Blaster Kart
- Mushmellow Kart
- Pipe Frame Kart
- Koopa Dasher Kart
- Super Glider
- Parachute Glider
- Parafoil Glider

Super (around 1% appearance rate)

- Donkey Kong
- Toad
- Bowser
- Mario
- Peach
- Yoshi
- Daisy
- Diddy Kong
- Toadette
- Daytripper Kart
- Mach 8 Kart
- Soda Jet Kart
- Barrel Train Kart
- Turbo Yoshi Kart
- Flame Flyer Kart
- Super Blooper Kart
- Flower Glider
Peach Parasol Glider
- Bob-omb Parafoil
- Shell Parachute Glider

High-End (around 0.3% appearance rate)

- Dry Bowser
- Metal Mario
- Peachette
- Musician Mario
- B Dasher Kart
- Badwagon Kart
- Blue Badwagon Kart
- Swooper Glider
- Gold Glider
- Bullet Bill Parachute Glider

High-End Spotlight (around 1% appearance rate)

- Pauline
- Yellow Taxi
- Fare Flier

I've never used microtransactions in a mobile game before, and never interacted with paid 'gacha' elements in any game. With that said, I have no idea if the percentages above are in-line with what you usually see in mobile games, or if they're extra harsh towards players.

Categories: Top Stories, Mobile

Comments

Top Rated Comment
selphos
Wed Sep 25 19 04:12pm
Rating: 3

I play a few gacha games, so let me clarify that this is normal, and the way it's presented in the article is somewhat misleading.

In a system like this, you first roll for which rarity you get, and then what you get within that rarity, which is usually split evenly. So you have a 3% SSR (high-end in this case) rate and then you get one of ten of those characters. This 3% rate remains as the character pool gets larger, slightly reducing your chance of getting a specific individual character. In some games including this one, you also have a 3% chance to get one of the three featured characters, and this featured banner changes regularly. Usually there's a system in place to guarantee you get the character of your choice if you roll x times in the same banner. This is industry standard, kept in check by certain Japanese laws after the early eras of gacha were dangerous money pits. You can check out Granblue Fantasy's "monkeygate" crisis for some history on the subject.

If you want a really skeevy gacha system, go check out Fate/Grand Order, with its 1% 5* rate and like fifty 5*s, most of which are limited availability.

I'm personally wary of Nintendo entering the gacha market primarily because its properties like Mario and Pokemon are aimed at children. I don't think there's anything wrong with gacha games at their cores so long as the game offers sufficient ability to succeed without paying for draws, but keep real-money aspects away from kids.

breaks my heart that mobile gaming has gone this way. Hopefully these rates are adjusted and in the future Nintendo releases full games for mobile instead of the normal microtransaction-heavy games.

After the relative revenue fiasco that was Super Mario Run, I don't think we'll be getting any Nintendo game without micro transactions

Not with Shuntaro Furukawa in charge. Your concession is a pipe dream at best.

Heh, get it? Pipe dream? Eh, whatever.

koopa_dk_fan
Wed Sep 25 19 08:23pm
Rating: 1

Super mario run costs 10 dls and is a full game. Gamers complain.

The rest of the games are free with microtransactions. Gamers complain.

....

More people complain about the latter as it feels predatory while the former only uninformed iOS players complained about the idea to pay to unlock the rest of the levels, which turned off others from the game. I also think the price of $10 was a bit steep for that crowd which may explain why the game did a lot better when it was priced for a $5 sale. Still, it's a sad shift in direction to see since FE Heroes was not nearly as bad and was honestly pretty generous for those who just wanted to enjoy the story.

selphos
Wed Sep 25 19 04:12pm
Rating: 3

I play a few gacha games, so let me clarify that this is normal, and the way it's presented in the article is somewhat misleading.

In a system like this, you first roll for which rarity you get, and then what you get within that rarity, which is usually split evenly. So you have a 3% SSR (high-end in this case) rate and then you get one of ten of those characters. This 3% rate remains as the character pool gets larger, slightly reducing your chance of getting a specific individual character. In some games including this one, you also have a 3% chance to get one of the three featured characters, and this featured banner changes regularly. Usually there's a system in place to guarantee you get the character of your choice if you roll x times in the same banner. This is industry standard, kept in check by certain Japanese laws after the early eras of gacha were dangerous money pits. You can check out Granblue Fantasy's "monkeygate" crisis for some history on the subject.

If you want a really skeevy gacha system, go check out Fate/Grand Order, with its 1% 5* rate and like fifty 5*s, most of which are limited availability.

I'm personally wary of Nintendo entering the gacha market primarily because its properties like Mario and Pokemon are aimed at children. I don't think there's anything wrong with gacha games at their cores so long as the game offers sufficient ability to succeed without paying for draws, but keep real-money aspects away from kids.

I'm personally wary of Nintendo entering the gacha market primarily because its properties like Mario and Pokemon are aimed at children. I don't think there's anything wrong with gacha games at their cores so long as the game offers sufficient ability to succeed without paying for draws, but keep real-money aspects away from kids.

I agree and I really...really pray that Nintendo realises this and does not do anything against players in the long run.

Thanks for the info Selphos, I've learned a lot here! Smile

Not much different than Pokemon Masters. I'm still looking for Blue because his drop rate can be less than 1%

Not being able to reliably get characters I want to play with is kind of a disincentive for me to play. That plus I find the steering to be more frustrating than fun, makes me pretty disappointed in this game.

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