Colt Canyon has been updated to Version 1.2.1.1. You can check out the patch notes for this update below.
- Small balancing tweaks to medic merchant
- Made shields slightly less common
- No longer allowing save restore after successful rescue
- No longer counting new no permadeath game overs for average run length/progress stat
- Blood weapons take slightly less health to use
- “Damage taken” stat is now multiplied by 2 just like damage indicators, to prevent <1 values
- Split “runs failed” stat into “permadeath fails” and in brackets “no permadeath” fails (only for new runs)
- Fixed invisible game over screen bug that was present on some devices
- Fixed companion shields not being saved
- Fixed old saves not being auto-loaded
- Fixed crash when killing merchants
- Fixed a bug where players would get duplicated
- Fixed decals sometimes disappearing when tabbing out
- Fixed a memory leak related to pausing the game
- Fixed background not being blurred on all devices
- Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
- Fixed a bug where the HUD transparency didnt work as expected
- Fixed a bug with shop pricing
- Fixed a crash related to incendiary barrel
- Fixed character rescue stat not increasing when savegame was loaded during B-Levels
- Fixed a bug with the bandit boss shield
- Fixed pause menu allowed to be opened when on game over screen
- Fixed save being possible while on game over screen
- Fixed a minor issue with seed input on consoles
- Fixed some blood weapons reloading despite it killing you
- Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
- Fixed explosive bullets explosions not being positioned correctly
- Fixed blood weapon save reload exploit
- Fixed merchants sometimes having no grass nearby
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