How many times have you played a game where some of the audio is too loud, while other parts are too quiet? I’m actually playing a game for review right now where that’s the case! It might seem like a niggling issue as first, but audio gripes can really grate on your nerves as the hours roll on.

In the latest video from Masahiro Sakurai, the developer goes in-depth on levels in game audio. How does one balance the different volumes for various sound effects in game design? If you wanted some insight into how Sakurai handles things, today’s video is perfect for you!

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