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If you played Fire Emblem: Three Houses, you no doubt know that monsters play a sizable part in the game. Throughout the adventure, you’ll take on some massive monsters in what amounts to boss battles. Many of these are quite challenging, and they’re certainly a memorable part of the experience.

With monsters being an integral part of Fire Emblem: Three Houses, you would think Fire Emblem Warriors: Three Hopes would have planned on including monster battles from the get-go. In a new interview with the dev team, we find out that the opposite was the case.

Nintendo Dream magazine got to speak to Fire Emblem Warriors: Three Hopes development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata about many aspects development. It’s this interview that reveals that monsters weren’t initially planned for Fire Emblem Warriors: Three Hopes.

Hayashi: The truth is, at first we didn’t plan to add monsters, because we agreed it would be difficult to put monsters into a Warriors title. That was when someone at our company who worked on Three Houses had a talk with us…

Suzuki: They said, “if it’s in the setting of Three Houses, it can’t not have monsters!” (laughs) We reconsidered and decided that we had made a judgment error if that was what an original staff member thought, so we decided to implement monsters after all.

[Fire Emblem Warriors: Three Hopes development producer Hideo Suzuki, producer Yosuke Hayashi]

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