There was quite a long period of time where fans were convinced that Bayonetta 3 was in development hell. Since we went so long after the game’s reveal without hearing anything, this led many to fear the worst for the project. Even comments from PlatinumGames’ Hideki Kamiya assuring fans that all was well did little to squash the worry.

In a new interview with Famitsu, Bayonetta 3 producer Yuji Nakao spoke about why the game took quite awhile to see release. Just as Kamiya said, there were no troubles or issues during development at all. Instead, it was the wealth of ideas the team had that slowed development down!

We definitely didn’t proceed completely according to a planned schedule. That being said, we were never stuck because we couldn’t figure out what we wanted the gameplay to be like, but because we kept wanting to add this aspect and that gameplay mechanic, adding in all the extra things made us go behind schedule. That’s why I felt that our schedule didn’t crumble in a negative way, but rather we went behind schedule positively.

[Bayonetta 3 producer Yuji Nakao]

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Comments (2)


1+ y ago

I feel the same is true for Tears of the Kingdom. It can go either way when teams have many ideas they want to implement. But for the third Bayonetta it was worth the wait.

mock turtle

1+ y ago

All that time and they couldn't come up with a better ending?