Masahiro Sakurai is back with another video discussing game development. This latest entry in his video series is part of the Planning and Game Design category.

According to Sakurai, many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example. In this video, Sakurai explores a few ways to make these straightforward errands more fun.

Add Comment

Comments (0)

No comments yet. Be the first!