Over the last decade or so, we’ve heard about Shigeru Miyamoto being more of a guiding presence than an in-the-trenches dev for Nintendo’s titles. That seems to be especially true of the Legend of Zelda series, where Eiji Aonuma has been leading the way for quite some time now. This trend not only continued with The Legend of Zelda: Tears of the Kingdom, but was magnified as well.

In a Vanity Fair interview, Eiji Aonuma talks a bit about Shigeru Miyamoto’s involvement in Tears of the Kingdom. While he was originally shown a working prototype for what would eventually become Tears of the Kingdom, he gave it his blessing. When development started in earnest, Miyamoto was involved quite sparingly. It turns out all of his time was being spent working on the Super Mario Bros. Movie.

“In the past, it was often the case that we would be one or two years away from completing a game project, and we would be required to go show our progress and do a progress report for Mr. Miyamoto. But he’s had a lot of his attention taken up over the last two years by the production of the Mario movie.”

[Eiji Aonuma]

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