Sea of Stars is now content-complete

A big step towards launch

13 June 2023
by rawmeatcowboy 0
image

Sea of Stars was previously announced for an August 29th, 2023 Switch release, and now it seems like the game will have no problem making that date, as the developers have confirmed that the title is content-complete as of today.

While there’s still plenty of work to be done on Sea of Stars, today marks the first time the game can be played from beginning to end content-wise. It’s a huge milestone, and one that the team is quite happy to celebrate. You can see their entire message to fans below.

image

Last Tuesday (June 6th) was a big moment for the team as we officially achieved the Content Complete milestone! This means that Sea of Stars is now fully playable from title screen to end credits including all of the optional content, the Wheels minigame (??) and all of the hidden items. Everything has been fully reviewed frame-by-frame, polished and balanced to what we are happy to call “done”.

We now have two full months ahead of us to go from BETA (content complete) to GOLD (bug free). Just like we did before releasing The Messenger, we invited the QA professionals over at Lionbridge to provide analysis and advice on the bugs that need to be fixed for the game to be at the level of quality we are shooting for. With 11 testers joining the ranks, it will be a busy final stretch for the dev team!

Meanwhile, localization is also going at a steady pace. Most of the game’s content has already been localized in French, Spanish, Brazilian Portuguese, German, Russian, Korean, Japanese, Simplified Chinese and Traditional Chinese, with proofreading beginning next week.

It’s been almost 5 years since the initial pitch for Sea of Stars happened internally at Sabotage, and here we are at last.

If you’re reading this, we thank you once again for your support. You’ve made this journey all the more incredible, and we sincerely hope that our little game will exceed your expectations.

Here’s a team selfie we took to capture our joy at reaching content complete, in which trying to get everyone to yell at the same time was absolutely not a bad call.

[Sabotage Studio]

Add Comment

Comments (0)

No comments yet. Be the first!