Masahiro Sakurai is back with another game development video, and this one falls into the ‘Animation’ category.

Scaling refers to changing the size of an object or polygon. While it’s used less often than rotation and translation, employing it effectively can dramatically alter an object’s feel.

In today’s video, Sakurai details how scaling can lead to unique and interesting animations in games, but they can also be used to convey important info to the player.

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