An update is available for Flame Keeper. You can find the patch notes for this update below.
Perks
- Added 6 multi-level perks (3 levels each) and 17 single-level perks
- Players can select a random perk after each lamp charge
- Perks window displays after lamp charged
- Active perk icons are visible under HP bar
Weapons
- Added 9 new weapons dropping from totems and some enemies
- Three groups of weapons, each with its own effect on the last combo hit
- Each weapon type overrides basic melee attack and changes speed, damage, and range
- The forge building in the village can be upgraded to unlock new weapon drops
- Added weapon throwing (hold strong attack button)
Other
- Enemies now respawn after the player gains a perk
- Modified and wrapped the stamina bar around Ignis for better visibility
- Added two additional difficulty levels
- Made small translation tweaks
- Added widescreen support
- Added the ability to run the game in the background
- Improved dropped item visibility
- Improved opened totems FX (old ones were too intense and blocked visibility)
- Decreased the intro volume
- Fixed various bugs, including Vulpis dropping less energy than collected, desynchronized platforms preventing walking through wind zone, and missing textures on some assets
[P-N]
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