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Update 1 has been released for Quake II, and you can find the patch notes for this update below.

Quality of Life Improvements

-All Platforms-

General Gameplay

  • Added controller vibration effects when taking damage
  • Restored Always Run in the Input Options menu, with separate options for controller and keyboard
  • Save and load menus will now indicate which campaign a save is from
  • The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
  • Added toggle for Underwater Warp in the Gameplay Options menu
  • Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
  • Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
  • Added missing Tank animation
  • Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
  • Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
  • Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
  • Improved cases where momentum would be lost when traveling up stairs
  • Proper drowning sounds are now used based on selected player model

Multiplayer

  • Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
  • Bot chat can now be disabled from Multiplayer Options menu
  • Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
  • Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
  • Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
  • Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
  • Enabled Spawn Furthest by default in competitive game modes
  • Enabled Auto Join Teams by default for team-based game modes
  • Raised default Frag Limit to 30
  • Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
  • Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps

Balance Changes

-All Platforms-

General Gameplay

  • Increased Railgun damage from 100 to 125
  • Monsters will no longer dodge shots coming from the side or behind
  • The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
  • Turrets no longer do extra damage when blind firing
  • Killing a Brain while its chest is open will now always count as a kill
  • Monsters will no longer open nearby doors immediately after spawning
  • Fixbots will abort healing when staggering from pain

Berserker:

  • The Berserker’s attack can be dodged by jumping when the slam occurs
  • Added a visual tell to indicate when the Berserker’s jump is being charged up
  • Added an additional 100ms delay before the Berserker jumps after it is fully charged
  • Reduced slam attack damage

Multiplayer

  • Removed ladder sounds from multiplayer for balance reasons

Bug Fixes

-All Platforms-

General Gameplay

  • Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
  • Power shield will no longer reactivate after picking up ammo if it was manually turned off
  • Power-ups will no longer leave a phantom pickup after a player dies
  • Fixed crash when a soldier tries to use a run attack against no player
[P-N]

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