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Super Mario Bros. Wonder is the next installment in Mario’s 2D adventures, and it looks to be a considerable step forward. There’s plenty of classic platforming to be had, but there’s a litany of new ideas, gameplay mechanics, enemies and more. According to Nintendo, this is thanks to the new staffers who worked on the title.

Speaking to Game Informer, Super Mario Bros. Wonder producer Takashi Tezuka talked about the many fresh ideas we see in Super Mario Bros. Wonder. According to Tezuka, the new team members that were involved in development helped foster this fresh approach. (h/t VGC)

“When looking at creating a new Mario, we actually went ahead and brought in a lot of younger people into our staff. They’re, of course, developers, but they’re also people who enjoy playing games, and so they wanted to create something that they themselves would enjoy as players. We got a lot of different ideas and different thoughts from as many people as we could within that group.”

[Super Mario Bros. Wonder producer Takashi Tezuka]

That sentiment was echoed by Super Mario Bros. Wonder director Shiro Mouri. According to Mouri, the fresh staffers coming in with a new mindset helped steer Nintendo towards unique ideas rather than sticking with the tried-and-true.

“The thing about developers who are new is that they’re not too preoccupied with ‘It was this way, so we must do it this way’. I think that there’s a good side to that in that we can really hear their opinions and feedback and really re-evaluate and think what kinds of changes and what kinds of adjustments we want to make to each of those gameplay experiences.”

[Super Mario Bros. Wonder director Shiro Mouri]

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