Persona 5 Tactica devs talk about challenges faced, dev time and more
4 years of hard work
Persona 5 Tactica is the latest spin-off for Persona 5, and this one takes things in a strategy RPG direction. To chat about the process of developing this game, including the successes and struggles, 4Gamer spoke to multiple members of the dev team. You can see a recap of everything they covered below.
- Persona 5 Tactica is the first ATLUS simultaneous worldwide release on multiple platforms
- development of Persona 5 Tactica lasted approximately four years
- the devs wanted to focus on showing the Phantom Thieves acting as a team
- this led the devs to thinking the best genre to deliver the feeling would be a strategy RPG
- some devs weren’t fans of SRPGs due to not liking the high difficulty, leveling and management
- a lot of effort went into streamlining some of the game’s most challenging elements
- the devs also worked to maintain the feeling of progressing and growing each playable unit
- a turning point during development was the implementation of the Triple Threat mechani
- the inclusion of free-form movement was also an important inclusion
- the composer felt it was drastically different composing for this game over a traditional RPG
- the composer added variations to the tracks for each battle stage because they wanted to adapt to the player’s emotions
[Siliconera, 4Gamer]
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