Nickelodeon All-Star Brawl 2 has been updated to Ver. 1.3. You can see the patch notes for this update below.
- The knockback soft cap after slime cancel was changed. The threshold was lowered from 30 to 25 and reduction raised from 50% to 65%.
- Wall techs now take 9 frames and grant 14 frames of intangibility. You can also hold up to do a wall jump after the tech.
- Ceiling techs intangibility increased from 26 frames (the duration of the state) to 34 frames.
- Jump back now overrides horizontal run/dash momentum.
- The maximum shield health, as well as the depletion and regeneration rates have been decreased by 10%.
- Tech roll intangibility duration reduced from 28 frames to 20.
- Perfect block is no longer bufferable.
- The block VFX now changes color during the perfect block window.
- Turnaround specials buffer increased to 15 frames.
- Ultimate attacks end lag is not intangible anymore.
- Decreased slime block per-frame cost from 0.8 to 0.4.
- Attacks clanking with grabs and putting the grabbed player in the air has been fixed.
- Fixed bug that made it impossible to DI slime charge moves.
- Time out now happens when counter is at 0 instead of 1.
- Slime cancel freeze frames no longer affect characters who are in Land Hard state.
- Fixes to ultimates SFX.
- Rematch option after selecting random stage in stage select now keeps going into random stages instead of the first randomly selected stage.
- Rematch option after selecting random character in character select keeps randomizing characters instead of keeping the same character that was randomly selected at first.
- Lowered base knockback and raised knockback growth in moves across the cast so those moves are more effective at killing at higher damage values.
- Reversible toggle added to multiple hitboxes across the cast.
- Directional Influence (DI) Multiplier on attacks that send downwards increased from 1 to 1.5
- Edge Actions can no longer be bufferable while holding the Edge.
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