PlatinumGames has released yet another development blog for Bayonetta Origins: Cereza and the Lost Demon, and this one focuses on the game’s lovely soundtrack. In this latest dev blog installment we get to hear from Masahiro Miyauchi, composer for Bayonetta Origins. Miyauchi mainly worked on the production of some level music and cutscene music, as well as many of the jingles you hear in the game.

As previously introduced in the Bayonetta Origins: The Concept behind the Music dev blog entry, the concept for the music was centered around delivering the delicate acoustic sound of a small ensemble, placing emphasis on the material feeling of the instruments themselves. In line with the direction for the music, Platinum treated the piano as the concept instrument for the game, as the piano is (probably) the most familiar acoustic instrument out there. They also chose to have the jingles mainly use piano, as they actively incorporated the use of the instrument into the music.

The piano, which has been used extensively in the mainline Bayonetta games, already had an established presence as one of the musical instruments in the series, and Platinum decided to continue this trend. Along with that, the main visual concept for the game was that of a picture book, and picture books are something familiar and easy to relate to as they are for children. If you were to think of a musical instrument that has been familiar to you since childhood, the piano would surely be at the top of the list.

If you’d like to learn more about the thought process behind Bayonetta Origins’ soundtrack and the heavy use of piano, plus hear a few of the tunes found throughout the game, you can read the full blog here.

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