An update is available for Worldless. You can see the patch notes for this update below.
Game Improvements
- Guard Impact Skilltree video updated to make it easier to understand.
- Several value tweaking on enemies to decrease a bit the difficulty
- Some SkillTree texts updated to explain better some skills.
- Adjusted some colliders on pink/purple area to improve movement.
- Seal charged FX texture resolution increased.
- Added a new HP hint on map to make it easier to find them all.
- LUCA should not show HP bar now.
Bug & Crash Fixes
- Fixed error where Demon was crashing after losing against it and then reloading the game.
- Fixed minor issue with enemy blocks patterns.
- Fixed hang if you dash right after entering an air boost in green area.
- Fixed hang after sonaring HP improvement items from bellow.
- Fixed some vegetations wrong orientation.
- Fixed thunders in grey area sometimes not working properly on PS4/Switch.
- Fixed Guard Impact and Assimilation problem where it was possible to use it without unlocking/chargin it.
- Fixed softlock when quitting the game after rain starts again but before gaining the second character control in pink/purple area.
- Fixed Summum sonar not appearing sometimes.
- Fixed Lightning Nightmare phase2 to phase3 not happening sometimes.
- Fixed Lightning Nightamare using the wrong appear animation when fighting it for the first time.
- Fixed Summum phase 02 laser launched from the eye, not the hand.
- Fixed Ice not appearing on skilltree under certain conditions.
- Fixed bug on yellow area timed door if you ran really far from the door.
- Fixed collision problem next to 3 locked doors on yellow area which allowed players to go through a wall and get permanently stuck, forcing to restart the entire save.
- Added a patch to add ice magic to skill tree if detected a player who had no ice magic (due to another but) and couldn’t unlock it anymore.
- Minor fix on DarkPaladin phase change.
- Fixed crash when using Glance of Tomorrow on the Holy Bat for Xbox players.
- Fixed a very unusual random hang when entering a combat for Switch players.
[P-N]
Comments (0)