Godot Engine gets ported to Switch, available now

A new way to make Switch games

23 January 2024
by rawmeatcowboy 1
image

The Godot Engine is now available to authorized Nintendo Switch developers, supporting projects made with versions 3.5.x and 4.1.x. This port represents a collaborative effort, co-authored by multiple members of the forums on the Nintendo Developer Portal. It underscores the devs’ commitment to make Godot Engine more accessible to a wider range of creators.

Key features of this Godot Engine port:

  • Complimentary access: Available at no cost to all authorised Nintendo Switch developers.
  • License: The source code is distributed under the MIT License, offering broad usage and modification rights.
  • Software provisioning: The software is provided “as is,” without any implied warranty or support of any kind.
  • Basic functionality included: This port includes only basic functionality.
  • No C# or GDNative/GDExtension: Only GDScript is supported. Native extensions are not supported, but you can try to convert them into internal modules.
  • Optimization Level: It is important to note that the port is not highly optimized but is adequately efficient for most small to mid-sized game projects.
  • Expandability: Having access to the source code, developers with C++ knowledge have the opportunity to add and integrate additional functionalities as needed.
  • No support provided: This port is provided without support. Developers are encouraged to engage with the community on the Nintendo Developer Portal for collaboration and assistance. The devs recommend partnering with porting companies for medium or large-sized projects.
  • Access Procedure: Access can be requested through the Nintendo Developer Portal.

Additional details are available for authorized Nintendo Switch developers in the forum section of the Nintendo Developer Portal. Now there’s no excuse not to use Godot Engine for making indie games for Nintendo Switch!

[GamesPress]

Add Comment

Comments (1)

noxide

4M ago

I'm glad to hear this. Hopefully they'll get similar support for the Switch 2 when it launches.