TMNT: Shredder’s Revenge is like a dream come true for older Turtles fans. The game is a beat’em-up, which is what TMNT games were all about back in the day. On top of that, Shredder’s Revenge certainly looks quite close to what old-school Turtles fans are used to.

In an interview with, Yannick Belzil, narrative designer on TMNT: Shredder’s Revenge talks about the inspirations behind the game’s visuals. Obviously the cartoon played a big part, but there’s a bit more to it than that.

“We pull a bit from the toy line that was around back then. I feel also like a bit of the art in the cutscene feels like something you would’ve seen in the Archie comics that were published back then, but it’s mostly [the 1987 cartoon].”

[Yannick Belzil, narrative designer on TMNT: Shredder's Revenge]

Yannick also touched upon the story in TMNT: Shredder’s Revenge. While the game does have a story to tell, it’s not going to inundate you with text boxes and narration. The classic beat’em-up gameplay is what comes first.

“It’s a lot of massaging and making sure we can tell stories with the resources that we have, because we’re sort of honor bound to keep the same rhythm as the arcade games. It means that we don’t have long scenes with dialogue trees and stuff like that. It needs to be really quick. It needs to be cartoony, funny, immediate, and tell that story over how many levels we have and come up with endings and beginning.”

[Yannick Belzil, narrative designer on TMNT: Shredder's Revenge]

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