Shantae Advance: Risky Revolution will be making its way to the Switch later this year, but it’s also going to see release on the GBA. That’s because the title was originally in development for the GBA all the way back in 2002, but it never got to see the light of day due to lack of publisher interest.

Now that Shantae is a much bigger star and WayForward doesn’t have to worry about publishers, they can return to Shantae Advance: Risky Revolution to see it through to launch. Of course, hopping back into work on a decades-old game presents some very unique challenges, and in an interview with WorthPlaying, WayForward’s Matt Bozon talked about some of the very rudimentary tools the team is still using to revive this unreleased gem.

When we were making this game in the early 2000s, we had only started to transition over to some of the mid-‘90s art tools, but we’d been working for years and years on Game Boy, and so we were used to tools that were from 1985. Because, you remember, Game Boy tech was old, so like, that’s part of the whole reason it was kind of inexpensive. It was 20 years old. So back then, we would use 20-year-old art tools. So anyway, some of these files were DOS-based. We had to actually keep working in DOS, didn’t have the benefit of Windows and its limited restrictive palettes. Mike did have to adjust the tool a little bit, just to fill a modern-day monitor so we could even see right.

[Matt Bozon, WayForward founding member]

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