MotoGP 24, the new installment of the official MotoGP videogame will be soon available, bringing all the thrills of the most prestigious two-wheel championships in the world back on consoles as of May 2, 2024. Over the past year, the Milan-based development team was able to count on two special consultancies to raise the bar of simulation even higher: Moto2 rising star Celestino Vietti and Moto3 young talent Filippo Farioli were hosted at the company’s offices to provide their feedback on the riding physics and how to make it as faithful to reality as possible.

Having Vietti and Farioli testing the game at its early stage of development was particularly important to improve one of the trickiest aspects of replicating in the game what a real rider does on the track, namely the management of both the corner entry and exit phases. This is where riders’ talent really makes a difference, pushing their bikes to the limit to achieve the best possible performance, something that players will be able to fully experience in MotoGP 24. Vietti and Farioli’s expertise was key in designing a much more forgiving gameplay compared to the previous installments. This will allow players to reach the edge of physics possibilities in a more controlled way, thus leaving more room for their gaming skills, while simultaneously increasing the level of realism.

Following the riders’ suggestions, the rear end of Moto 2 bikes will feel slightly unstable at the beginning of the braking phase. Also a stronger engine brake will come into play; this has been enhanced to push players toward a racing style closer to the one that is most effective in real races. Vietti knows the best way to approach a turn with a Moto 2 is to delay the braking point and then brake as hard as possible. Braking too hard into the corner will obviously cause a front-end tuck, but compared to previous years the braking power will be way more manageable by the players so that they can exert a greater influence on one of the most decisive phases of motorbike racing. Furthermore, once the brakes are released, the behavior of the bike has been modified to make it smoother and more maneuverable during fast changes of direction. While leaning, it will be then important to quickly pick up the bike to reduce the dip time and release the full power in the exit phase. Here, the absence of electronic control systems will play a major role when riding a Moto 2 compared to a MotoGP, as players will have to find the right percentage of acceleration to unload all available horsepower without incurring a high-side; for this purpose, a smoother power delivery system has been implemented.

Vietti and Farioli’s testing sessions were fundamental in creating a racing model that, while maintaining its simulative nature, will better valorize the individual skills of each player, bringing their experience closer to that of real riders.

[GamesPress]

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