Rise of the Triad: Ludicrous Edition has been updated to Ver. 1.1. You can see the patch notes for this update below.


  • Cross-platform multiplayer.
  • Added the final alternate actor, the lightning guard.
  • A new setting that allows players to prevent automatically switching weapons on pickup.
  • Text chat button has been added to multiplayer menus.
  • Level statistics: such as kill and secret counts, have been added to the map screen.
  • Old -file parameter has been changed to -file0.


  • Fonts now have slashed 0’s to make them easier to read.
  • Online timeout has been adjusted to 20 seconds.
  • Better default sound settings that are less ear-splitting.
  • (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.


  • Various rendering glitches that were noticed at higher resolutions have been fixed.
  • Significant improvements to online lobbies have been made, making connections more reliable.
  • Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
  • It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
  • Booting into the editor now no longer has messed-up camera controls.
  • Platform icon is no longer stretched in the scoreboard.
  • Killing Big John with a flamewall or god ball no longer softlocks the game.
  • Many instances of menu stack corruption have been addressed, solving various softlocks.
  • Title screen has many fewer missing pixels at the bottom of each column of pixels.
  • Rumble no longer persists between levels.
  • Default music tracks no longer cause excess CPU usage.
  • Disabling freelook now snaps the view to the horizon.
  • Using the “No target” cheat code during the oscuro battle no longer crashes the game.
  • HUD Preview is now properly cleared when the menu is exited via unconventional means.
  • (Consoles) Default binds are now no longer merged with user-provided binds.
  • (Switch) Going from docked to handheld mode no longer prevents controllers from being used.

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