Born of Bread has been updated to Ver. 1.6. You can see the patch notes for this update below.

Bug Fixes

  • Loaf can no longer spawn in the water after a fight.
  • Player is no longer able to stamp multiple times during level-up.
  • Resolved an issue where using “Defend” repeatedly on the last enemy would make all the chat usernames the same.
  • Fixed an issue where butterflies carried Loaf on shorter distances over water when the fourth buddy was equipped.
  • Yagi’s ability can no longer be used during the Coldstock Cottage boss fight.
  • Fixed a blocker that occurred during fights where the buddy died during the same turn as being possessed, thus preventing the combat turn from ending.
  • Added safety measures to make sure the user can’t switch buddies during fights if the current buddy is possessed.
  • Fixed the fourth buddy’s dialogue lines during the final celebration.
  • Added safety measure when having a game over to make sure the player won’t respawn as Jester.
  • Fixed an issue with the battle cards that would allow you to equip a null card.
  • Changed how the quilt hunt cutscene in the attic is triggered to avoid players missing it.
  • Changed the fallback font for special characters. Quotation marks in traditional Chinese are now correctly displayed.
  • Fixed a dialogue bubble issue during a cutscene after the Snowstorm fight in the Savers Guild.
  • Fixed a potential wrong buddy switch after the boss fight in chapter 3 and 4.
  • Disabled Loaf movement when picking up cards at the shop in Chancy Chasm.
  • Tweaked the hydraulic press collisions.
  • The weapon hidden in the Royal Castle is now inside a green chest and can’t be collected multiple times.
  • The Melon can no longer be collected multiple times by talking to Sam the crow.
  • Capped the chat speed to prevent hyperspeed.

QoL & Polish

  • You can now switch between buddies in the overworld with Q or the right bumper on a controller.
  • The unlocked maps will now display found salamanders and treasures for each level, as well as the level names.
  • The intensity of screen shake effects can now be adjusted down to 0% or up to 200% (if you actually want motion sickness, you do you).
  • In the save file selection menu, there is now a button that will go through your save files and fix potential softlocks or corrupted variables. Fixes include:
  • Unequipping weapons and boons and making sure there are no duplicates.
  • Making sure consumables items do not exceed the bag cap.
  • Giving the buddies their correct stats and removing non-existent buddies.
  • Making sure Loaf isn’t saved as being Jester.
  • Making sure all the glossary information was added.
  • You can now skip the combat tutorial against the Funguy by skipping the prior cutscene.
  • You can now loop through pause menu pages (go from options to weapons directly and vice versa).
  • Moved professor Beryl to a more accessible part of the Outskirts. Professor Beryl and Rita appear in the Outskirts as soon as you can go back into the forest.
  • Changed the dialogue lines in the first cutscene with Klein in the Solemn Sepulture.
  • In the card glossary menu, players will now see the stacked cards they have collected.
  • Hint boards and objects have been placed in Royal Town, Righteous River and Misty Woods, with new lines in all available languages.
  • Added sound cues and cameras to the Treasure Rooms objectives.
  • Tweaked the spawn physics of clovers in dirt mound actors.
  • Added text to the description that appears when picking up boons.
  • Minor changes to some lines of text in various places.

Sidequest Fixes

  • Fixed “Can-can… Can” trash pile spawning issue.
  • The player now needs to complete the quest “A Taste of Inspiration” before starting “Sweet Success”.
  • Made the dialogue volume in the campsite in Misty Woods easier to spot.
  • Doing the Crystal Mines race before entering Royal Town for the first time after chapter 2 will cancel the race and play the mandatory cutscene.
  • Fixed a navigation issue when trying to enter the Shivery Caves with Cecile.

Level Fixes

  • Fixed how the fourth buddy’s ability sequences were skippable in multiple levels.
  • Added blocking volumes in the Farmlands to prevent a skip.
  • Added blocking volumes to prevent Loaf from getting on the roof of the bakery.
  • Fixed a platform in the Biofoundry to allow the player to backtrack if entering the level after defeating the mini-boss.
  • Added a blocking volume in the Forgotten Vault to prevent the player from going out of bound and get softlocked.
  • Fixed an out of bounds in the Hidden Springs.
  • Adjusted one of the fourth buddy’s ability that was hard to hit in Crow’s Nest.


  • Ember melee damage raised from 3 to 4.
  • Slightly lowered chances of consumables dropping from whackables.
  • Lowered chances of consumables dropping from defeated enemies.
  • Weakness damage is now x1.5 instead of x2.
  • Adjusted the number of enemies in battles, especially in chapter 4.
  • Switched the resistance of the potbelly flare with Amelie doll’s resistance.
  • New hard mode available when creating a save file:
  • Less frames to block and faster animations.
  • Enemies, mini-bosses, and bosses have more HP.
  • Enemies deal more damage and have more defense.
  • There are more enemies per fight.

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