With Simo Talasranta, Composer, Writer and Sound Designer at Still Running, at the helm, the soundtrack for Morbid: The Lords of Ire always promised to be special. Sit back and relax as Simo talks you through the inspirations that led to the development of Morbid: The Lord of Ire’s distinct sound, how the sound was adapted from Morbid: The Seven Acolytes, and what to expect when the game launches on May 17th!

Sequel to the studio’s smash hit Morbid: The Seven Acolytes, the critically acclaimed isometric Soulslike originally launched in 2020, Morbid: The Lords of Ire invites players to risk madness venturing through a revolting horrorpunk hell from an all new 3D perspective.

Players will re-join their hero, the Striver of Dibrom, to slay and scavenge their way through a tortured world of vile creatures where you are the underdog. Featuring an improved version of the Sanity System from the prequel, experience a dynamic adventure that bends and shapes around your actions.

Tear through your enemies with revamped weapons, progression and upgrade systems, preparing you to face off against the Lords of Ire themselves.

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