Masahiro Sakurai is back with another installment in his game development video series and today’s installment slots into the Design Specifics category.

According to Sakurai, trying to make everything “fair” in a game will just result in everything becoming average—and that’s no fun! Sakurai says that average just means mediocre, bland, and unremarkable.

It’s true that a bit of pushback in a game can make for a more engaging experience. Sometimes it can be nice to plow through a few pushover enemies, but when you come up against one that gives you a bit of a challenge, felling them can lead to a fantastic feeling!

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