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When it comes to turn-based strategy games, XCOM is one of the biggest names out there. Plenty of turn-based strategy titles have pulled from XCOM to create something new and different, and while there’s no doubt Capes learned from the XCOM franchise, it’s also doing its own thing in numerous ways.

In an interview with Nintendo Life, Spitfire Interactive comments on the comparisons of Capes to XCOM. While there are areas where the two align, the developer is quick to point out that there are some pretty massive differences as well.

XCOM is a great game and one that we’ve had a lot of comparisons to, but the similarities are pretty superficial. We picked mechanics that would help us tell a superhero story. For example, we don’t use RNG. All of our actions are explicit in what they do and the outcomes they produce. Another big one is that we don’t have a cover system. A lot of turn-based games do, but we felt that it’s not very heroic to be cowering behind a wall. It’s much more heroic to be running in and swinging a punch that isn’t going to miss its target.

[Spitfire Games]

Capes is a turn-based superhero strategy game where players assemble a team of unique heroes while fighting to take back their city, now controlled by evil despots. Twenty years ago, the supervillains won. Since then, they’ve created a dystopian city where developing superpowers is a crime and no one has dared oppose them. Until now! Capes will launch for Switch on May 29th, 2024.

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