Wargroove 2 has been updated to Ver. 1.2.7. You can find the patch notes for this update below.
Gameplay Changes:
Made Commander + Unit Balance Changes in 1.2.7
Commanders
- Emeric: Tier 2 now has slow charge time, increased from fast.
- Wulfar: Tier 2 now has a medium charge time, increased from fast.
- Valder: Tier 2 skeleton boost is 150% damage instead of 200% damage on all skeletons.
Units
- Trebuchet: Damage vs. structures reduce by 15%
Bug Fixes:
- Addressed the game crash that occurred after suspending a multiplayer game
- Resolved connection error that arose when a player exited the game by pressing the home button and then re-entering
- Fixed pressing unused gamepad buttons leading to a soft-lock in multiplayer map selection
- Fixed Cancel button stopped working after showing a validation error for user-generated maps
- Fixed performance issue when walking around on a story map for some extended time
- Fixed the game crash that followed leaving and re-entering the game using the Switch home button
- Rectified multiplayer filter menu issues with biomes erasing themselves and time of day being erased
- Resolved issues with Ancient warning lore being locked but lore title could be observed
- Fixed issue where Airtroopers could land on each other
- Fixed bug when killing an enemy harpy in a group kill with Nadia’s groove in the Rising Tide campaign Act 2 Mission 1: King’s Cove spawns a new riverboat on every enemy move
- Addressed Russian localisation issues
- Fixed instances where Conquest unlocks Achievement had a higher counter than number of actual unlocks
- Fixed render error for units with item equipped overlapping the map border area
- Fixed AI sometimes picking unit type it can’t afford with conversion school
- Event Editor showed missing strings – this has been resolved
- Resolved visual bugs with units equipped with items, especially if placed at the top of the map
- Resolved missing symbol in the Ancient warning, codex
- Conquest was taking 1 extra gold when buying units with Koji – this has been addressed
- Fixed malfunction of Elodie tentacles in the turn after taking over the Kraken – Kraken now untangles itself on the player’s turn when they regain control
- Revised the text description for marksman unit critical hit in languages other than English, which was showing as the WG1 description
- Key Artist has been localized in all languages
- Fixed shouts for Faahri and Pirate units, which were using the Floran variants in custom cutscene tools.
- Rectified Pistil’s T2 groove spawning glowing orbs
- Groove boost unlock now grants commanders the correct T1 groove
- Custom difficulty tile now stays selected if this was the last chosen difficulty setting
- Unlocking perks in conquest are now being saved properly
- Dark Mercia Codex entries get unlocked after unlocking Dark Mecia with conquest shards
- Elodie now receives the groove boost perk when a player plays a long intro – this issue also affected Vesper and has now been resolved
- Resolved error that occurred when recruiting Air Trooper unit in A1M1 after closing the recruit menu
- Fixed inconsistent UI hint system for 4th puzzle in S2M4
- Bulrush objective is no longer marked as successful when Bulrush is attacked
- Fixed incorrect unit order for a spectator when the last human player resigns from a 4-player match
- Game crash during an interactive level while attempting to go back up the map has been addressed
- Solved Pistil bolt issue when it split into 2 or more
- Groove charges are now correct when using Groove Boost
- Emeric’s T2 groove effect no longer persists after the crystal dies
- Fixed issue where the close button in Mods tab was non-functional
- The issue with mod list text being invisible when not highlighted has been fixed
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