Mario+ Rabbids Kingdom Battle was a stellar tie-up between Ubisoft and Nintendo, and it turned out to be quite a success with fans as well. That warm reception paved the way for Mario + Rabbids Sparks of Hope, which looks to be bigger and better in every way.

In an interview with Nintendo Everything, Mario + Rabbids Sparks of Hope producer Xavier Manzanares spoke on the team’s expertise with the Snowdrop Engine, which was used to build the original Mario + Rabbids game. The team’s work on that title and the Switch in general allowed them to build up more confidence in the engine and Switch itself, paving the way for a sequel with a larger scope.

Manzanares spoke about the team’s abilities and the sequel’s grander aspirations in the interview snippet below.

“We have way more experience first of all in Snowdrop, which is the engine we worked on for the Mario + Rabbids games. Then we also have way more experience on the Switch platform. We know how to work on it even more than we ever did in the past, so basically this has a huge impact on what we managed to do in Sparks of Hope versus what we did in the past with Kingdom Battle.

So for instance, having multiple planets in space and each planet is quite big. We didn’t want to have performance issues, so basically we went on and the scope is way bigger because of that. We have more experience and maturity with the engine and the platform. That’s also explaining the style and artistic direction that we went for with Sparks of Hope, and maybe something that we would not have been able to do in the past in 2017 or before. We’re very proud of what the team managed to do, and between the engineers and the artists, when it comes down to the graphics, it shows the experience and maturity we have in production now.”

[Mario + Rabbids Sparks of Hope producer Xavier Manzanares]

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