Infernax has been updated to Version 1.02.004. You can check out the lengthy patch notes for this update below.

  • Accessibility features have been greatly enhanced and overhauled and now have their own dedicated menu.
  • Added option to adjust saturation and contrast in-game to accessibility menu.
  • Added option to remove particle animation to accessibility menu.
  • Added option to remove background animation to accessibility menu
  • Added option to add distinct color tints to game elements to accessibility menu.
  • Further improved reduction of both screen shake and flash animations when set to ‘minimal’ via accessibility menu.
  • Added option to swap control joysticks and adjust deadzone to advanced controller settings.
  • In Casual mode, “dying” to a pitfall or drowning will now respawn the player on the edge they fell from if the player has enough remaining health points, instead of instant death.
  • Multiple text and localization fixes.
  • Improved V-Sync support.
  • Fixed some instances where Door collisions could become unresponsive.
  • Fixed possibility to steal from the Church more than once during night time.
  • Donation chest now requires multiple hits to make sure the choice isn’t accidental.
  • Fixed possibility of losing first key if dying at the same time as the Red Aberration by changing logical checks linked to the event start and key obtention.
  • Reward for performing a successful exorcism increased to 300 gold.
  • Added auto-save upon exiting Castles 1 to 5 to prevent progress loss if dying after finishing a Castle without having saved.
  • Fixed being able to trigger Paimon resurrection from other corpses then his.
  • Fixed soft-lock if trying to start a new game as Maxime Gunn with maximum save slots already filled.
  • Player will now properly collide with Spike Boxes while on Moving Platforms.
  • Every dialog triggered through input should now check for nearby enemies before allowing interaction.
  • Fixed Shield Spell being able to despawn when killing one of the dual bosses in Castle 6.
  • Fixed Shield Spell despawning when switching day-time or reloading the same level.
  • The lever at the gallows will now only be there during the execution event.
  • Fixed mis-aligned Evil Save Shrine in front of Castle 3.
  • Fixed possibility to hit Crocell during her eye closed animation cycle.
  • Fixed possibility to softlock during the initial Darsov Fight by having the monster push NPCs out of bounds.
  • Added ability to back out of difficulty Select Screen.
  • Removed Block VFX spawning while attempting to drain life on some enemies during their invisible states.
  • Fixed incorrect corpse visual in Katska Hideout.
  • Fixed missing Jetpack helmet on some Evil Alcedor frames.
  • Fixed missing default dialog handling with incompatible morality values for James and one of the Vagabonds at the nearby camp.
  • Fixed Tancred colliding and blocking the Hero’s Projectiles during his Protect Quest.
  • Reduced camera bounds during the Attack Tancred event.
  • Fixed possibilities for Tancred to cancel out of his “finish him” stance at the end of Darsov Assault.
  • Fixed wrong portrait for Cultist Dialog during the Defend the Bridge event.
  • Fixed Hero projectiles getting despawned during Boss Death, especially for fights with multiple bosses.
  • Fixed possibility to trigger Gregor exorcism more than once.
  • Fixed Death Screen music not looping.
  • Revised Drain Life casting rules to minimize the possibility of wasting the spell. Improved visual feedback when Drain Life cannot be cast.
  • Multiple fixes for Blood VFX color, both from hits and Drain Life spell.
  • Fixed some instances of Down Strike’s hit VFX not having the proper color.
  • Fixed Background color in a cave environment during night on the way to Robert’s Hideout.
  • Fixed Evil Ending artwork displaying Alcedor with his Good Tabard.
  • Fixed Mayor’s Goon not awarding experience.
  • Fixed Demon Form Alcedor having Mace during Evil Credits.
  • The range at which the Castle 3 event can be triggered is now more generous.
  • Fixed being able to Drain Life from invisible Sorcerers.
  • Fixed Nightbeasts not dropping coins.
  • Fixed being able to skip the initial zombie encounter by flying / infinite jumping over it.
  • Fixed Null Ref if dying in Darsov Battle room with the Gate.
  • Fixed Null Ref if using Drain Life on Scorpion during Darsov Battle.
  • Fixed Boss Reveal music still playing if skipping intro for Castle 5 and Future Bosses.
  • Fixed Robert not being registered in Demonology when dying during his stand-off event.
  • Fixed Drowning animation flickering while playing with non-regular Heroes.
  • Fixed Thunder flash looping if cast right before a scripted dialog would occur.
  • Fixed Darsov Protect scripted events triggering after Player death.
  • Fixed hit SFX during Destroy Relic event with Axcedor.
  • Fixed wrong portrait for alternate Heroes during both fights against Tancred.
  • Fixed possibility to trigger Ram Hideout Door animations twice.
  • Fixed Lord of Maggot’s corpse collision so it cannot clip walls.
  • Added quotation marks to Kickstarter Grave Messages.
  • Fixed quest update display when meeting Julius outside Darsov during exorcism questline.
  • Fixed quest update display after picking up the Necronomicon in Robert’s Hideout.
  • Fixed possibility to farm xp by re-entering Castle 1 Boss room after defeating him.
  • Fixed two seperate NPCs having the name “Christopher”.
  • Fixed floating eye spawning under a water wheel on the way to Castle 3.
  • Fixed instances of scripted jumps not properly supporting Infinite Jump.
  • Fixed a platform collision in Castle 4’s top room that was too generous and problematic when navigating on the way back.
  • Fixed a corner collision on the way to Castle 3 that was prone to clipping through regular navigation.
  • Fixed a corner collision on the way to Kadjanto that was prone to clipping through regular navigation.
  • Fixed a corner collision in the Castle 5 room with multiple spear launchers that was prone to clipping through regular navigation.
  • Fixed a corner collision in the first room of the eastern caves that was prone to clipping through regular navigation.
  • Fixed a corner collision in the Castle 4 room that requires charge skill through a tunnel formation that was prone to clipping through regular navigation.
  • Fixed a corner collision in Darsov Keep that was prone to clipping through regular navigation.
  • Fixed possibility to trigger screen edge travel without activating bridge by clipping the rocks on the way to Skeleton Neighbor House.
  • Fixed possibility to get soft-locked during scripted events by hopping on and off Bike.
  • You can now drop-down through platforms while staying on Bike.
  • Unmounted Bike now properly interacts with water.
  • Fixed loss of control after dashing with the Bike right after activating it through manually entering the code from the Kickstarter Mausoleum shrine.
  • Fixed possibility for Bike Controls to remain stuck during Castle Clear animation.
  • Added proper handling for picking-up chest items while riding Bike.
  • Fixed Last Weapon VFX still appearing when dashing on Bike while having them equipped.
  • Fixed animation when being kicked by the Red Aberration in Darsov while on Bike.
  • Added a block in a corner of Castle 4 to prevent Bike from staying perma-hit-stunned in between two spikes.
  • You can now destroy the Dam with the Chainsaw.
  • You can now perform Holy Charge with the Chainsaw.
  • Fixed collision length of the Chainsaw Attack.
  • Fixed Chainsaw SFX looping if started mid-air.
  • Removed an invisible platform in Castle 6.
  • Fixed a floor collision in Castle 4 that allowed Sorcerers to warp inside walls.
[P-N]

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