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The prototype for the original Katamari Damacy was created on a GameCube

The Katamari Damacy franchise really hasn't been a part of Nintendo's history, with all the mainline entries appearing on mostly Sony hardware. Nintendo fans got one DSiWare game in there, but that was it for Katamari outings. That's all about to change with Katamari Damacy Reroll, which is a remake of the first game for Switch.

Now here's where things get super interesting. Turns out the entire Katamari franchise might not have existed without Nintendo's hardware. In a snippet from the new book 'Katamari Damacy' from Boss Fight Books, we learn that the original game prototype was built using the GameCube!

...the GameCube, was designed from the beginning to be developer-friendly, with new architecture and a more powerful system. “We thought about the developers as our main customers,” said GameCube chip developer ArtX’s Greg Buchner in a 2001 interview with the Gaming Intelligence Agency.

As the GameCube was being developed, Sony was working on the PlayStation 2 (PS2). They released specs for the console, which introduced its new CPU (central processing unit), the “Emotion Engine.”

As with all consoles at the time, the PS2 CPU was designed for a specific task—in this case running 3D games—as opposed to consoles today, which use operating systems and perform a variety of tasks, and must therefore be more flexible in their processing capabilities.

But the PS2 documentation and development libraries were outdated, and Sony didn’t provide a development kit or software tools to make the process of creating games easier for potential developers. Instead the company assumed that the developer would just figure out the new hardware, perhaps hoping that the resulting games would be better for having overcome the struggle. Although it’s since gone down in history as the best-selling console of all time, the PS2 maintained a reputation of being extremely difficult to develop for.

Between Nintendo’s developer-friendly outreach and the released specs for the PS2 indicating it would be a difficult path for even experienced game developers, the choice was clear to the Katamari team: Even though they wanted to release the game on the PS2, they needed to use the GameCube platform to develop the prototype.

“Our engineer didn’t have much expertise, and neither did I, and the schedule was tight,” Takahashi said. “So for these reasons we picked the Nintendo GameCube platform for prototyping. I wanted to use the PS2 controller though.”

How crazy is that?! Katamari Damacy's original prototype was built using the GameCube, and then ended up getting the greenlight, which moved the final game over to PS2. That one decision seemingly set Nintendo fans down a path of going Katamari-less for years and years to come.

Pokemon: Let's Go could get a second installment if fans like this first outing enough

Lots of Pokemon fans are looking forward to Pokemon's core RPG for Switch in 2019, but Pokemon Co. is more interested in talking about Pokemon: Let's Go Pikachu/Eevee right now. Turns out Pokemon Co. is actually open to the idea of doing more with the Let's Go series in the future, so long as fans enjoy this outing. Junichi Masuda himself shared this sentiment, so if enough people snatch up this Pikachu/Eevee outing, we could see things head over to the Johto region next!

Dragalia Lost sees its highest placement yet on the iOS top grossing charts in the US

Dragalia Lost has just hit its highest placement yet on the iOS top grossing charts in the US, coming in at #6 overall. This is 10 better than its highest placement before, where it landed at spot #16. What's the reason for this major jump up the charts? Turns out the revenue bump coincides with the Halloween Elisanne event going on in the game!

Monolith Soft wants to see Xenoblade Chronicles X on Switch, but it would be difficult due to the money required, and the game's size

A lot of Switch owners have expressed interest in Monolith Soft bringing Xenoblade Chronicles X from Wii U over to Switch. In an interview with USGamer, director Tetsuya Takahashi states that he'd like to see that happen as well, but it would be pretty difficult to pull off.

"Well, the future at present is unclear. Personally speaking, I'd love to play the game on the Switch, but it would be really difficult to make it. Money. It's a massive game. Re-creating it would be really difficult."

Porting games might seem like a simple process for the fans looking in, but for the devs trying to make these things happen, a lot of time, effort, and cash is required.

An open-world approach to Pokemon games is 'still on the cards,' says Masuda

Could we ever see a truly open-world Pokemon game? Something akin to what players experienced in Zelda: Breath of the Wild? That's exactly what Eurogamer asked Pokemon Co.'s Junichi Masuda. While he didn't exactly give a complete thumbs up to the idea, he did seem receptive to it.

Well you know in general, I always want to be kind of facing new challenges and trying to you know, do new things with Pokémon. You know it's a different matter whether players will actually enjoy that kind of playstyle, but really you know, things like setting up an AI so that you know real world Pokémon appear, or different ways to appreciate the game, I'm always kind of thinking how to approach the Pokémon series from a different aspect so, in that sense, it's still on the cards.

Pokemon: Let's Go Pikachu/Eevee director hopes the game serves as a starting point for the next 20 years of Pokemon

In many ways, Pokemon: Let's Go Pikachu/Eevee is taking things back to the basics for Pokemon. There's some new features and enhanced visuals over previous games, but it's very clear the dev team is aiming for a title that eases lapsed fans and newcomers into the world of Pokemon. In an interview with Verge, director Junichi Masuda explains his hopes for Let's Go Pikachu/Eevee, as far as the rest of the franchise goes.

“The biggest thing I feel with Let’s Go is really hoping that it’s going to serve as sort of a base or starting point for the next 20 years of Pokémon. I really think it’s important that Pokémon continues to be a positive force in the world — makes people happier, enriches their lives through a variety of ways. But I don’t think it needs to be a consistent, unchanging experience necessarily. I think there’s still a lot of room to explore variety, not only through the main series of games but also through the more spinoff titles.”

Pokemon Go - Gen 4 Pokemon now available

The world of Pokémon GO is evolving once again! This week, keep an eye out for Pokémon originally discovered in the Sinnoh region, featured in Pokémon Diamond, Pokémon Pearl, and Pokémon Platinum! Get ready to see Pokémon like Turtwig, Chimchar, and Piplup as they appear in Pokémon GO for the first time ever.

Pokémon originally discovered in the Sinnoh region will be making their way to Pokémon GO in waves! So, you can look forward to discovering even more Pokémon over the next few weeks appearing in the wild, hatching from Eggs, and battling in raids. Stay tuned to our official channels for updates about new Pokémon, new features, and expansions to existing features like Pokémon storage and more!

More discoveries from the Sinnoh region await, Trainers, so let’s get ready to GO!

RUMOR - Is DLC on the way to Mega Man 11?

A lot of this is speculation right now, but it all stems from one unexplained fact. Over on the Steam listing for Mega Man 11, the listing database has been updated with a mention of 8ing. For those who don't know, 8ing is a developer that Capcom has worked with in the past on multiple titles. 8ing did not work on Mega Man 11, nor have they worked on any Mega Man game. Why would the Steam database listing for Mega Man 11 update with a mention of 8ing? It could point to DLC, but we'll just have to hang tight to see what's up.

Pokemon Co. planning to allow players to transfer Pokemon from Let's Go Pikachu/Eevee to their 'core' Pokemon Switch RPG

You're probably going to make some strong bonds with select Pokemon in Pokemon: Let's Go Pikachu/Eevee, and will want to bring them with you on other adventures. The good news is that Pokemon Co. is planning to make that happen with the core Pokemon Switch RPG coming out in 2019. Here's what Pokemon Co.'s Junichi Masuda has to say.

We're definitely always thinking of that kind of forward-moving functionality, especially since we've introduced the Pokemon Bank. Now, up to Ultra Sun and Ultra Moon, you're able to store your Pokemon. We know they're very important to everyone. I mean, obviously, people would be very sad if they couldn't use their Pokemon in a future game. So, it does get complicated when you talk about the details and we're still figuring it out, but we do have plans to find ways to let players use their Pokemon in the next game.

Pokemon: Let's Go Pikachu/Eevee to include 'Master Trainers'

Are you ready for a real challenge in Pokemon: Let's Go Pikachu/Eevee? Dev Junichi Masuda has revealed that post-game content for the title will include Master Trainers; very powerful trainers that are going to give you a real run for your money. There will be 151 of these Master Trainers, and each will focus on one particular Pokemon. If you manage to beat them, you'll take their Master Trainer title for that Pokemon.